Virtual Reality (VR) is a computer-generated 3D simulation of our real-world, built using high-end gaming engines and VR software. What’s unique about VR is its ability to plug the user into a 3D world that’s completely cut off from the physical world around. And the laws of physics that apply to our real biological world can be altered as per the wish of the person or company designing the VR world. Currently, there are three primary types of Virtual Reality simulations in existence today:
1) Non-immersive VR: Graphically rich, modern video games are the most popular non-immersive VR content.
2) Partially immersive VR: Partial or semi-immersive is the middle ground between non-immersive and fully immersive Virtual Reality. Although it makes the user perceive being in an alternate reality, only as long as the user is focused on the VR content. The user stays aware of the real world outside of the virtual environment and can see the room they are sitting or standing in as they do not need to wear Virtual Reality gear to experience the semi-immersive VR.
3) Fully-immersive VR simulations: A computer-generated artificial world that users get pulled into, with a complete disconnect from their physical surroundings.
When we use the word VR, more or less, we refer to a fully immersive experience. So let’s just stick to that and explore it in detail.
For starters, to log into the astonishingly realistic and life-like VR realm, wearable head-mounted VR devices are needed. Here, users can move freely in any direction, interact with the objects/content of the VR environment, influence the narrative for desirable outcomes, and even explore remote places on earth. For this reason, VR has found great value for various industry verticals; product prototyping, skilled job training, learning, and many other uses. From aeronautics to aviation, manufacturing businesses to real estate, VR offers a use case. Although VR has its fair share of critics, it has romped up a storm and is here to stay.
Entertainment: Creating more engaging immersive games and movies that allow the user to be a part of the action.
Education: Teaching could never be this effective as with VR. Students can ditch information-heavy, lackluster, text-heavy information and instead experience and interact with concepts more viscerally.
Business: VR has a charm that helps lure in more customers and even gives the option to try a brand or a business experience before buying or making final purchases. With virtual trial rooms and exhibitions, users can now experience products and services first-hand.
Healthcare Industry: VR has been acknowledged and accepted by healthcare with much enthusiasm. From creating an army of job-ready future doctors to diagnosing and countering medical challenges, VR is now an essential part of healthcare worldwide.
Manufacturing Industry: VR’s ability to manifest virtual simulations of products has many use cases for manufacturing companies. It has shortened the product development life-cycle period, made exhibiting gigantic machines in events and expos possible, reduced the downtime due to fragmented remote coordination, and much more.
Key highlights of Immersive VR:
• Highly immersive and real-life-like experience
• Requires VR devices to access virtual content
• For designing VR environments, advanced game designing engines and VR software are required
• The objects and the content of VR can be manipulated and interacted with by the user
• Virtual Reality has limitless applications for every industry sector – academics, manufacturing, entertainment, medical science, defense, etc.